Exploring the Potential of VR and Improv in Neurodiversity Research
Researchers around the world have shown how Virtual Reality and Neuroscience-based improv can unlock new possibilities for individuals with Autism and ADHD. We focus on leveraging today's VR and AR technology to implement scientifically-proven improv methods, improve social-emotional skills, and foster a greater sense of well-being. By creating immersive and interactive experiences, we aim to highlight the unique strengths and capabilities of neurodiverse minds.
Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills
Virtual reality (VR) is a useful tool for healthcare intervention and particularly safely advancing social abilities in children with Autism spectrum disorders (ASD). Researches from Italy has studied two types of intervention for improving social skills: (i) emotional training obtained by the use of virtual reality, (ii) traditional emotional training performed individually with a therapist. The study has shown that both types of intervention had the same acquisition time for the recognition of primary emotions. However, for the use of primary and secondary emotions, the group using VR showed shorter acquisition times. These findings together with previous preliminary data suggest that VR can be a promising, dynamic and effective practice for the support of basic and complex social skills of these individuals.https://pmc.ncbi.nlm.nih.gov/articles/PMC8870236/
Effectiveness of Virtual Reality-Based Interventions for Children and Adolescents with ADHD: A Systematic Review and Meta-Analysis
A group of researches from Spain has recently evaluated the effectiveness of virtual reality-based interventions (VR-based interventions) on cognitive deficits in children with attention deficit hyperactivity disorder (ADHD) in their study. A systematic review and meta-analysis were performed according to the PRISMA statement and the Cochrane Handbook guidelines for conducting meta-analyses. The results showed that VR-based interventions are more effective in improving sustained attention. Improvements were observed in attentional vigilance measures, increasing the number of correct responses and decreasing the number of errors of omission. https://pmc.ncbi.nlm.nih.gov/articles/PMC7909839/
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